MAG Multimedia Academic Global

Cyberpsychology

Experience Design



Libri e articoli

Filtra per anno accademico:
Lesson n.1: Experience Design. Storia e Fondamenti

n. 1.1 -
As We May Think - V. Bush  (A.A. 2021/2022)
Bush Cognizione Automazione
n. 1.2 -
Experience Design - Presentazione del corso  (A.A. 2021/2022)
Experience Design Presentazione corso
n. 1.3 -
The Xerox Star: A Retrospective  (A.A. 2021/2022)
Xerox Computer Design
Lesson n.2: Interaction design

Lesson n.3: Design Thinking

Lesson n.4: Interfacce

n. 4.1 -
Articolo approfondimento - Skin Projection Interfaces  (A.A. 2021/2022)
Skin Projection Interfaces Lumiwatch
n. 4.2 -
Articolo approfondimento - Skin Projection Interfaces  (A.A. 2021/2022)
Skin Projection Interfaces Lumiwatch Tangible
n. 4.3 -
Articolo approfondimento - Skin Projection Interfaces  (A.A. 2021/2022)
Skin Projection Interfaces Lumiwatch Mapping
n. 4.4 -
Experience Design - Articoli  (A.A. 2021/2022)
Experience Design - Articoli
Lesson n.5: Design concept

Lesson n.6: Scenario-based design

n. 6.1 -
Scenario-Based Design  (A.A. 2021/2022)
Scenario-Based Design scenario
n. 6.2 -
The Story of Spotify Personas _ Spotify Design  (A.A. 2021/2022)
Spotify Personas Design
Lesson n.7: Visual design

n. 7.1 -
Beautiful interfaces. From user experience to user interface design  (A.A. 2021/2022)
interfaces user experience user interface design
Lesson n.8: Valutare l’esperienza

n. 8.1 -
Towards Practical User Experience Evaluation Methods  (A.A. 2021/2022)
User Experience Evaluation Methods
n. 8.2 -
User Experience Evaluation Framework for Human-Centered Design - Miki  (A.A. 2021/2022)
User Experience Evaluation Framework Human-Centered Design
Lesson n.9: Service design

n. 9.1 -
Design for Services  (A.A. 2021/2022)
Design Services
Lesson n.10: L’interazione con agenti intelligenti